Torchlight 3 physical release11/27/2022 ![]() I can log out right after, but must log in. (I usually feel the opposite way in games, but it just worked for me) I liked the feeling of being secluded in a small place. I preferred the single town with endless dark dungeons. I enjoyed enchanting in TL1 more - high risk, but usually higher rewards.īut the biggest thing - I liked the size and atmosphere of TL1 better. Enchanting in TL2 is low risk, but the enchantments are usually kinda weak, and you can only enchant something a few times. ![]() (Not that it is bad in TL2, I just had more fun with it in TL1.) I like multiplayer (even though I usually play solo, the MP is great.) And I love the new weapons - claws, shotgonnes, great weapons, and cannons. I like the new mechanics like Execute and Charge. For example - It is much easier to build a character that can use melee and ranged weapons effectively. It allowed a much larger range of unique builds. I agree, I thought it was a great improvement. LaithArkham: The way the stats themselves worked was different, but I felt the new stats were mostly a marked improvement over TL1, since the first game encouraged you to pigeonhole yourself into one type of weapon (melee physical, ranged physical, or magic), while with the second one all of the stats were more useful to a variety of weapons and builds. The way the stats themselves worked was different, but I felt the new stats were mostly a marked improvement over TL1, since the first game encouraged you to pigeonhole yourself into one type of weapon (melee physical, ranged physical, or magic), while with the second one all of the stats were more useful to a variety of weapons and builds. As far as I could tell, the basic way the stat increases worked was the same way as the first one - get 5 points per level, assign them to whichever of the four stats you'd like to assign them. I'm not really sure what you mean about the X + Y + Z part. ![]() I mostly played Outlander and Engineer, and their skills felt pretty varied to me. ![]() I never felt like TL2 skills were slightly modified versions of previous skills, but admittedly that could depend on which class you played. I know there were a few people who preferred the idea of certain shared skills between classes, but there very definitely was never a way for one class to get "any" skill. TL2's design was meant to get away from that, partly by the removal of those kinds of "pure stat increase" skills, and partly by making each class more unique and distinct from the rest. It's worth mentioning the ones that were shared weren't actual usable abilities they were the boring passive skills, like +% to block, or +% to crit, or decreasing vendor prices. the two systems aren't all that different, with the exception that a few skills (not that many) in TL1 were shared between classes. I feel like you might be mischaracterizing the Torchlight 1 skill system. ![]()
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